![]() ![]() Air attacks become rarer again at TH10, and level 7 air defense, along with your infernos and other added defenses, are enough to thwart all but the best air attackers, especially if you have a well designed base. ![]() If you didn't do your air defense and sweepers while you were still 9.5, then you might as well leave them until the end. At this stage though, you'll probably get the most bang for your buck by starting with Xbows, then doing wizard towers, then mortars. The weight on these defenses is high enough that you can justify doing the infernos before them, and after that, it doesn't much matter what you choose to do next. If you only did level 12 archers and cannons before level 2 infernos, max your archers and cannons before going to level 3.Ħ. Once you've maxed your teslas, and upgraded your archer towers and cannons at least to level 12 (though ideally to level 13), you can safely upgrade your infernos without worrying too much about the impact on your defensive weight, especially considering that by this point your war troops and spells should be close to fully upgraded. In fact, upgrading all your teslas, archer towers, and cannons has roughly the same impact as upgrading your two infernos, but will give your defense a much bigger boost. When it comes to war weight, teslas, archer towers, and cannons all make significantly less impact than mortars, wizard towers, xbows, or infernos. Teslas, then Archer Towers, then CannonsĪt TH10, teslas are both the cheapest upgrade, and pack the most punch. After that, giants can be useful against single infernos, max wallbreakers will help with high level walls, and somewhere in there, you probably want to max your freeze spell too.Ĥ. If your freeze is already at least level 3, your next 2 upgrades are probably PEKKAs, that is if you haven't done them already. With over one hundred million downloads on the Google Play Store and even a Superbowl ad featuring Liam Neeson, Clash of Clans has indisputably put mobile games on the mainstream spotlight. Once you've built your infernos, your next step is to take your new xbow to level 3, and your new archer tower and cannon to TH9 max if you haven't done those already. Clash of Clans Accounts for Sale - CoC Bases & ID. Building Infernos, New Defense to TH9 Max You should probably also have golems upgraded by the time you're ready to build your infernos, and many suggest getting your freeze spell to level 3 or even 4. Starting with the 9.5 Strategy is Highly Recommendedįor reasons mentioned above, it is strongly encouraged that you do not build any new defenses aside from your new walls, traps and bombs (and possibly archer tower and cannon) until you have upgraded your spell factory, lab, army camps, and clan castle. And in the meantime, you'll likely get matched against players with significantly higher offense and defense.ġ. Build or upgrade your infernos too soon, and your defense can easily get ahead of your offense, and it can also take a long time to recover. Not only does building and upgrading inferno towers make a much bigger impact than anything else in the game, getting your offense up to speed takes much longer as well. So very little I can do about it.If war weight becomes somewhat important at TH9, it becomes extremely important at TH10. Still I’m getting nailed by max th 11’s constantly. Wiz towers far from advertisement so not occupied by magma, and looking for bombs by promotion, air bombs by wiz or far from way to advertisement. With respect to safeguard I’ve changed xbows to air, in addition to my skeleton traps, just have 1 inferno while other one is redesigning, got that on multi, not certain what I’ll do when both maxed. Have utilized 4 magma 21 crackpot 3 seethe 4 scramble 1 harm, followers in cc from gifts account or fifth magma if colleagues on the web and toxin.īoth armed forces great achievement, ruler walk can spare the day and get 1 star if something turns out badly with air so I’m utilizing that all the more right at this point. Right now 3 magma 20 nut case 2 healers 3 breakers 1 curve 3 seethe 4 scramble 1 harm, in addition to 2 healers 3 flunkies 1 curve 1 harm in cc. 100+ amazing TH 10 Base Layouts in one big filterable Gallery Add the best War Bases, Trophy Bases, Farm Bases, Fun Bases and LegendsLeague Bases directly. Get the odd 3 star, however generally high % 2 and 1 stars which I’m fine with, I get my favored plunder in addition to full class reward. I’m having great outcomes for a 3 week old th10, 1 camp done 3 updating now so I’m down 15 troop spaces, magma scurry still just lvl 2 th9 lvls. Be that as it may, I can give max healers. I’ve really begun lavaloon with ruler walk tidy up, as yet tinkering with it, just began doing walk on the grounds that my th8.5 gift account doesn’t have magma or high lvl nut cases yet. ![]()
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